So long, 2024: a media retrospective.
A happy post? On catloaf & coffee?!
Here we are, at the start of the new year. 2024 was a hell of year for me: It began with an Autism diagnosis and ended with⌠well, Iâll get to that later. I still have a long, long way to go, but Iâm pleased with how far Iâve come in a relatively short time. If I think about where I was last January and compare that to now, well⌠Iâm in the exact same place, actuallyâstill in Japan. But mentally? Night and day.
That progress has been a direct result of the writing Iâve done on catloaf & coffee. Itâs been really, really great, but the thing is⌠Well, looking at what Iâve written⌠ErmâŚ
What a fuckinâ downer, am I right?
I never intend for my writing to lead down such dark paths! Indeed, the name of this blog, its logo, and its colors were all chosen with the intent for them to complement my writing, not stand in irony to it.
Well, writing is the way I am able to figure out what I am actually feeling, and unfortunately what Iâve found over the past year is that I hold a lot more pain, disappointment, and anger than I realized. This certainly isnât what I was hoping to find, but it is the reality regardless.
Hey, thereâs going to be plenty of time to continue digging up my emotions. And, oh boy!, will there be emotionsâIâm really not looking forward to this year for totally no reason in particular, ha ha! For now, letâs take a breather. Today, allow me to indulge in my special interests.
Each year, I look back on the year through the media I consume. Admittedly, as a rather reclusive individual, media is sometimes the primary way in which Iâm able to experience the worldâthis has perhaps never been more true than in 2024âso I find it interesting to look at the parallels between my personal life and the music I chose to listen to, games I chose to play, and the films I chose to watch. Below are my top three picks from each medium, along with some prose explaining their significance.
Music
Looking at my listening habits in 2024 reveals some rather comical metrics: I listened to my top artist, Taylor Swift, nearly four times as much as my second most listened to artist, Noah Kahan. Normally, I show much wider interests, but Iâve been on a bit of a hyper-fixation this year, letâs say.
In a way, it makes sense. 2024 is the year I processed (or started processing) an Autism diagnosis, which is⌠a lot. Music has always been a major part in how I regulate, and this year I found the comfort of familiar sounds to be extremely grounding.
So, while there is one artist that clearly stands above all others this year, let me first give a couple of honorable mentions.
Willow Avalon
Willow Avalon is one of the many artists Iâve found through TikTok. Part Dolly Parton, part Lana Del Rey; Avalonâs sound is a unique blend that I havenât heard anywhere else. Making her debut proper in 2023, I was surprised I enjoyed her music at all. Despite hailing from Texas, Iâve never cared for country music, but thereâs something about Avalonâs southern twang and heavenly warble that draws me in. Maybe it reminds me a little of home, or maybe it simply tickles my brain in just the right wayâeither way, Avalonâs music is one of the few examples of country music that I actually enjoy.
Iâll admit, it was her bright smile, adorable dimples, and flow-y dresses that initially drew me in. Avalon has made countless TikToks promoting her debut, as all up-and-coming artists do these days. Her page is filled with clips of her dancing and bopping around concert stages, strumming away on her guitar, while sweetly humming into a microphone.
With its country-pop leanings, âGettinâ Rich, Goinâ Brokeâ was Avalonâs first song to catch my interest. But it was Avalonâs âStrangerâ that cemented her music a place in my library, in which she offers the haunting lines:
Whatâs wrong with me?
I donât wanna be
A stranger to the people I love
Whatâs wrong with me?
I donât wanna believe
Everyone I love is gonna run
Her debut EP, Country Never Leaves, dropped late October and its titular track dug up a homesickness in me that I didnât realize existed. Sure, the âgirl can leave the country, but the country never leaves the girlâ is a tired trope by now, but Avalonâs rendition breathes it new life with her retrospective lyrics and beautiful vocals.
Sometimes you love what you leave
Two suitcases full of memories
Noah Kahan
Noah Kahan is hardly an obscure pick, but sometimes things are popular for good reason. Kahanâs lyrics brim with emotion and his vocals provide the perfect delivery vessel. Deep yet smooth, gruff yet gentle; Kahan has serenaded me to sleep many nights over the past year.
I could go on and on about all the songs of Kahanâs that have impacted me, but Iâll settle for one. âYouâre Gonna Go Farâ (Stick Season) was a centerpiece of my music listening in 2024. Last year was scary for many reasons, and there were many moments where I questioned if I was making the right decisions. Sometimes I felt like I was making all the wrong choices; like Iâd irrevocably fucked up everything beyond any hope of ever making things right again. In those times, I let Kahanâs voice reassure me.
The birdsâll still sing, your folksâll still fight
The boardsâll still creak, the leaves will still die
We ainât angry at you, love
Weâll be waiting for you, love
Taylor Swift
What can I possibly say about Taylor Swift that hasnât already been said? Essays, entire dissertations, even university courses have been created in Swiftâs tenure as the Queen of the Music Industry. Thereâs really no one more famous than her, at least in the West. If you havenât heard of Taylor Swiftâare you okay? Have you hit your head recently? Maybe you should get yourself checked out.
I first listened to Swift when I was in middle school, during the Speak Now era. I sang along with Swiftâs love songs in my bedroom as I navigated having my first girlfriend, convinced I understood the complexities of love.
In high school, 1989 released and âShake It Offâ was the anthem of the day. I remember watching the music video in class one day: Swift crawled on all fours under a tunnel of disembodied twerking legs. At the time, Swiftâs new pop sounds were decidedly uncoolâand certainly unbecoming of a manâso it was around that time when I ceased listening to her music entirely.
It wasnât until The Tortured Poetâs Departmentâs release in April that I started listening to Swift again. The internet had been all abuzz about its release, so I gave it a listen and was reminded of why I enjoyed Swiftâs music in the first place. She has this incredible blend of sharp writing, a willingness to be vulnerable, a great sense of humor, beautiful vocals, talent that spans genres, and catchy beats that keep me and millions of other Swifties coming back for more.
Since listening to TTPD, Iâve worked my way through all of Swiftâs music that Iâve missed over the years. Itâs impressive how much music sheâs made in just the past five years, but itâs even more impressive how well she has maintained a high bar of quality. Despite putting out at least one album every year since 2019, Swift has yet to put out a single bad song. I suppose this is the reason sheâs at the top.
Itâs no wonder Swift accounted for the vast majority of the music I listened to in 2024. Sheâs got it all: relatability, variety, spectacleâjust damn good music. The total package.
When the goings were rough, Swiftâs music was there. On folkloreâsâmy favorite album of hersââthis is me trying,â Swift muses:
Iâve been having a hard time adjusting
I had the shiniest wheels, now theyâre rusting
âŚ
I just wanted you to know that this is me trying
When I felt lost, Swiftâs music was there. On Midnights, she offers candid advice in âDear Reader:â
Dear reader, bend when you can
Snap when you have to
Dear reader, you donât have to answer
Just âcause they asked you
And yes, in the good times, Swiftâs music was there. Alongside celebratory, euphoric trumpet blasts, Swift celebrates her individuality in âME!â on Lover.
I promise that youâll never find another like
Me-e-e, ooh, ooh, ooh, ooh
Iâm the only one of me
Baby, thatâs the fun of me
Iâm sorry I left, but Iâm back now. 2024 was the year I became a Swiftie again, and Iâm glad to have Swiftâs music to keep me company in the year ahead.
Games
Last year, I played 92 different games, which is a little less compared to previous years: I played 101 games in 2023 and 107 in 2022. I devoted more time to film last year, but more on that later.
There were many fantastic games I played last year. Abiotic Factor continues to absolutely crush its early access period, and itâs criminal it hasnât found a larger audience. I finally came around to Dark Souls II andâhot takeâit is now my favorite entry in the series. I started the year off strong with Marvelâs Midnight Suns, which was a real dark horseâI donât particularly care for the Marvel property, but Midnight Suns was still a total blast. And I finished strong with Mouthwashing: a short, narrative horror experience that caught me off-guard with its excellent writing and haunting visuals.
There were some disappointments, too. I was really looking forward to Dragonâs Dogma 2, but it released in such a poor state that it killed all interest I had in it. Pacific Drive was another such situation. I boot the game every few patches or so to check in with it, but the game still runs extremely poorly ten months after its release. I also didnât particularly care for Shadow of the Erdtree, but thatâs much a much larger discussion.
2024 continued a trend in my gameplay: I spent more time with indies and past releases, than with new AAA titles. As late-stage capitalism sinks his tendrils ever further into the games industry, and AAA games continue to release in rushed, semi-broken states with prices soaring higher and higher (the value of the yen really hurts here), purchasing the latest big-budget releases is an increasingly pointless endeavor. Of course, I have nothing against indie titlesâthey are usually far more interesting games than their AAA counterparts, even when they release in acceptable statesâbut it is frustrating to see the industry throwing considerable swaths of its resources at projects that feel like they were made in yesteryearâs market with tacked-on monetization schemes, only to shut down talented studios when they inevitably fail to achieve success within the ridiculous demands made of them by out-of-touch executives. The industry has yet to learn lessons from years ago. Itâs embarrassing.
I digress. Letâs shift focus to games worth celebrating. Of the games I played in 2024, three in particular stood above all the othersâŚ
Hypnospace Outlaw
Remember when the internet was cool and exciting, not scary and exhausting? Remember forums? Remember forum signatures? When the internet wasnât run by some capitalist overlordâs algorithm, controlling everything we see? Those were the daysâŚ
Well, those days are long gone. The internet we got is nowhere near as interesting or exciting as it couldâve been, and these days we mostly lament the direction our online spaces are going. But what if one could go back in time and experience the internet as it was just before the turn of the century? Wouldnât that be nice?
Enter Hypnospace Outlaw. At times less of a game and more of an alternate history time-capsule, players take on the role of a moderator in Hypnospace, an internet that users access while asleep. Gameplay is presented entirely through an interface reminiscent of Windows 95, paired with a simple browser (sans tabs, of course) to access Hypnospaceâs user-generated pages, a la GeoCities.
Here, tiled backgrounds, wacky text effects, and looped 30-second music clips reign supreme. Pages are separated into different spaces within Hypnospace: Goodtime Valley, a community for adults and seniors with conservative leanings reminiscing about the âgood old days;â Teentopia, a community for, as the name implies, teenagers; to name a couple. Players peruse through Hypnospaceâs pagesâback in the day, we called this âsurfing the webââin pursuit of policy violations, witnessing friendships form and petty squabbles unfold along the way.
There is a meta-narrative operating behind the scenes, but the game really shines in its recreation of old-internet culture: a time when content was posted out of simple passion, not clout. It was innocent. Endearing.
As one hops from page to page, they learn about the many characters on Hypnospace: a teacher sharing her studentsâ art, a hot-headed high schooler posting comics and logging his totally real love life, or a medium selling their services for (illegal) digital currency.
Late 90s cheese is also well represented here. A washed up rockerâs page plays their theme song, I Am the Chowder Man:
Stand up tall, let the Chowder be your all
High five the world, let the Chowder be heard
I like to eat right, I choose healthy snacks
The Chowder Man even writes his own raps
Itâs just nice. Hypnospace offers an escape to a much simpler and happier time on the internet. Yes, it is a version of the internet presented through a heavily rose-colored lens, but isnât that what games are for? Fantasy.
Hypnospace Outlaw offered me a cozy fantasy in which I could escape the real world and its online spaces. Iâm excitedly awaiting its sequel, Dreamsettler, which will focus on the early 2000s internet.
STALKER: GAMMA
Special interests are these strange, unpredictable, and often fickle things. Iâve held some special interestsâlike in games and the games industryâfor my entire life, but others have suddenly popped up and disappeared as quickly as they came. At the start of 2024, I had a fleeting special interest in close quarters combat (CQC) and firearms, which is very bizarre because I am generally very anti-gun and anti-military. We do not get to choose our special interests, unfortunately.
During this period, I watched a metric shit-ton of Forgotten Weapons videos and played a bunch of mil-sims. One of the games I played during that time was STALKER: GAMMA, which is not a mil-sim, but it is mil-sim adjacent. It showcases a strong attention to detail in its firearms modeling and punishing gunplay. It also isnât technically a game: really, itâs a heavy modification and compilation of many mods for STALKER: Anomaly, which is a mod of GSC Game Worldâs STALKER trilogy.
Itâs a⌠mod of a bunch of mods of a mod of three different games. Donât worry about it.
STALKER: GAMMA throws the player into an alternate-history Chornobyl Nuclear Power Plant Exclusion Zone. The Zone is extremely hostile to life: highly radioactive, difficult to navigate, filled with strange and otherworldly âanomaliesâ that can spell death before one even realizes their presence, home to countless (deadly) mutated horrors, and to top it all off, various factions of heavily armed âStalkersââhumans who come to the Zone in pursuit of wealth, fame, and knowledgeâbattle each other for territory and resources. The player is one such Stalker, hoping to make a name for themself.
GAMMAâs gameplay is freeform: it lacks any hard objectives, instead handing the player a sandbox to form their own goals in. However, generally speaking, the gameâs progression sees players growing more powerful and traveling further north, toward the Chornobyl Power Plant. Players start out with weak, barely functioning weapons and little, if any, ammunition to drive them. In the first several hours of gameplay, firefights are rife with weapon jams and mad dashes about battlefields in pursuit of ammo.
Gunplay is brutal: one or two bullets are all it takes to cause death. Frequent saving and reloading is common, especially in the opening stretch of the game. Itâs certainly frustrating at times, but it ultimately leads to a tense risk-reward rarely seen in shooters. There is no take-cover-to-magically-heal here.
Much of a Stalkerâs journey through the exclusion zone is spent not in combat, but in traversal. Here, GAMMA sings: its crisp sound design and threatening weather effects offer immersion on a level that very few games ever achieve. I spent hours just walking from locale to locale, but it never grew old because of how well GAMMA realizes its locations. One day, Iâm taking refuge in a dilapidated Soviet-era train station; the next Iâm crawling through pitch-black, claustrophobic sewer systems to circumnavigate road blockage on the surface. Itâs tense, itâs scary, but the overwhelming sense of achievement at having just survived a long journey makes it all more than worth it.
GAMMA is hardly accessible. The process to even download the mod is a feat of survival in itself: one must download STALKER Anomaly, join a Discord server, follow a very long step-by-step installation guide, download the more than 500 mods for Anomaly at a painstakingly slow pace (thankfully this is handled automatically via an installer), and hope and pray that everything went well. Otherwise, one can expect to spend at least another hour or two troubleshooting. That said, I canât complain. The entire package is completely free, and it is still in active development. Thankfully, the Discord is very friendly and helpful, should one need any assistance.
I spent well over 60 hours last year in the Zone. I went from a sad sack of shit that couldnât shoot straight to save their life, to an elite sharpshooter that would make even the most adept Spetsnaz soldier shake in their boots. I trudged through radioactive swamps, braved the terrifying corridors of abandoned research labs, crept through the oppressive streets of Pripyat, and yes, finally made it to the site of the Chornobyl reactor. It was one of the most memorable experiences Iâve ever had in games. The recently released STALKER 2: Heart of Chornobyl is a decent time, but it is unable to replicate the incredible highs of GAMMAâthis is the sort of experience that can only be found in a fan-made project.
Vampire: The Masquerade â Bloodlines
I wouldnât blame anyone for being unfamiliar with this one. Partly due to engine issuesâit used Valveâs then-still-in-development Source engineâpartly due to scope creep, partly due to publisher pressure and budgetary constraints; upon its release two decades ago, Vampire: The Masquerade â Bloodlines was a buggy, broken mess. Its developer, Troika Games, shuttered shortly after its release, leaving Bloodlines a buggy, broken mess to this dayâor, it would still be a mess if not for the efforts of passionate modders. The fan-made Unofficial Patchâwhich continues to be developedâworks the game into a playable state. It isnât perfect. Indeed, no amount of modding is likely to ever cover up all the jank inherent in the gameâs code. However, if one can look past the awkward, middling combat, they will be rewarded with a richly detailed world, brought to life with some really stellar writing.
Based on the tabletop RPG Vampire: The Masquerade, Bloodlines is set in modern day southern California, where various factions of vampires vie for power. The titular Masquerade refers to vampiric societyâs number one rule: do not reveal the existence of vampires to mortals. Vampires stalk about Los Angelesâ streets, operating in the shadows, pulling strings, and tying up any loose ends that arise in their plots.
The playerâs character is a newly turned vampire, learning vampire societyâs rules right alongside the player. Depending on what faction (type) of vampire and gender the player chooses, characters react differently to them. This is a true vampire RPG: Want to be a sensual vampire that uses sex appeal to get others to do their bidding? Maybe a hulking, animalistic vampire that uses brute strength to force their way through the world? Or perhaps a vampire that has completely lost their mind and talks to inanimate objects? Whatever type of vampire one desires to play as, Bloodlines does a great job of accommodating it.
Despite releasing in 2004, Bloodlinesâ environments look stellar, thanks to great art direction. Each locale feels unique and is oozing in those early 2000s post-grunge, edgy, Hot-Topic stylings. Santa Monicaâs lonely, late-night alleyways feel seedy. The downtown streets of Los Angeles feel threatening, with a towering gothic high-rise at its center. Hollywood Boulevard feels cramped, filled with all sorts of bizarre venues and characters to visit. Itâs like playing an Evanescence music video, and it is glorious.
Players slowly delve deeper into So-Calâs underworld, gradually uncovering a conspiracy prompting the coming of Gehenna, the vampiresâ fabled apocalypse. Along the way, players meet a host of colorful characters: a gruff biker who cares little for vampire hierarchy; a nightclub owner with a split-personality; a prosthetist whoâs more interested in hacking his patients apart than he is in actually putting them back together; a shady back-alley firearms dealer who barks about having whatever one is looking for, including dinosaur eggsâŚ
Admittedly, Bloodlines starts to dip in quality toward the end, when Troika Games was rushing to finish the game before its release. It hardly matters. When Bloodlines is good, Bloodlines is goodâand itâs good for the majority of its runtime. Perhaps the worst thing about the game is that there isnât more of it. Iâve looked for similar games, but no other game hits the same marks that Bloodlines does. A sequel is currently in development, but given the pre-release footage that has been released so far, I donât have high hopes for it. For the time being, Bloodlines is a very special game that offers something that canât be found anywhere else.
Film
Last year, I set a record for the most films Iâve watched in a year: 128 films, compared to 2023âs 75. Iâm not strictly sure what caused me to focus more on film, as opposed to games, in 2024. Perhaps in a time full of self-discovery and choices, I desired an escape to a life that moves forward without requiring my input. Or, maybe I simply enjoy film. Probably the latter.
I kicked off the year in spectacular pink hues with Barbie; took cover from gunfire with a John Wick marathon; mused about war with Oppenheimer and Dune: Part Two in one glorious weekend; discovered a brilliant classic in Paris, Texas; crept about dark, atmospheric corridors in an Alien marathon; gossiped with Elle Woods in Legally Blonde and Cher Horowitz in Clueless; spent the entirety of October cowering in fear as I binged nonstop horror flicks both good (Late Night with the Devil) and bad (Terrifier); traversed a war-torn United States in Alex Garlandâs likely final directorial effort, Civil War; and beheld Christopher Nolanâs magnum opus, Interstellar, return to IMAX for its tenth anniversary. There are so, so many spectacular films I saw last year (and some truly terrible ones, too) and I want to gush about all of them. But this piece is already long enough, so without further ado, here are my three standouts from the past yearâŚ
Little Women
I started the year with Barbie, but only got around to director Greta Gerwigâs other films later in September. Having now watched her entire oeuvre, I can confidently say that Gerwig is not overhyped in the slightest; she is an incredible talent. Barbie is certainly her most successful release (monetarily speaking) but her more subdued sophomore effort is my favorite.
Little Women is a beautiful film. Itâs a film full of warmth, happiness, and hope. Much of our media centers around violenceâeither physical or mentalâand while I certainly indulge in such entertainment alongside everyone else, itâs nice to be told a decidedly non-violent story now and then. Thereâs an innocence in this film. A purity.
Little Womenâs sets are immaculately crafted; the spaces feel genuine and lived in. Dialogue flows at a natural pace and characters interrupt one another, as family often does. Saoirse Ronan, Emma Watson, Florence Pugh, and Eliza Scanlenâs chemistry with each other is impeccable. They laugh, joke, bicker, and cry together as they navigate the growing demands of womanhood. Their on-screen sisterhood is so authentic that I didnât feel like I was watching a sequence of choreographed scenes, but candid footage instead.
For the filmâs 135-minute runtime, I felt like one of the girls, laughing and crying right alongside Jo and Meg and Amy and Beth. Little Women is a delightful slice of life, and Iâm so glad to have gotten to know the March family.
The Devil Wears Prada
On a Wednesday evening last May, I felt the uncharacteristic desire for a rom-com. I recalled countless posters of a red pitchforked heel in the mid-aughts, and decided it was time I got around to seeing what all the hype had been about. Two hours later, I learned the film was not a rom-com but I didnât mind in the least.
The Devil Wears Prada is in one word: iconic. Meryl Streepâs cerulean sweater monologue: iconic. Anne Hathawayâs glow-up: iconic. Stanley Tucciâs tough-love pep talk: iconic. Emily Bluntâs portrayal of a character named Emily who is very blunt: iconic! God, I fucking love this movie.
Itâs a classic mid-20âs coming-of-age story set in the middle of the fashion world and it is wildly fascinating. The world of Runway magazine is cutthroat and moves at a breakneck paceâI certainly wouldnât want any part of it, but I will gladly watch someone else experience it. Watching Andyâs progression from fashion reject, struggling to keep up with her bossâ ridiculous demands; to fashion icon, surprising her boss even when faced with her most devilish of requests, is so satisfying. By the end of the film, Andy stands victorious over Runway. She conquered Mt. Miranda. She proved everyone wrong, and the keys to the fashion world are hers for the taking. However, in the struggle to meet the inhuman demands made of her, Andy finds herself and realizes that she actually wants no part of the world she sacrificed so much to earn the approval of. Just like that, she throws it all away.
It is so good.
I could go on, but sometimes less is more: This movie fucks. Thatâs all.
I Saw the TV Glow
I Saw the TV Glow is undoubtedly the best film I saw last yearânay, one of the best films I have ever seen. It left me reeling during its credits crawl, forcing me to confront things about myself that I had promised to forget years ago. Itâs a very special film.
I have so many words about this singular movie that it rivals the word count of this entire post. Instead of stitching together Frankensteinâs Blog Post, Iâve decided to publish all of my words about I Saw the TV Glow as its own standalone post.
Until then.